
We are of course assuming you've done all the other quests in the area, including the "deliver a mere three beer kegs" one that unlocks this quest as a bi-daily. ...and you did read correctly, this one can be redone every twelve hours, not only once a day.
The Mission
Basically the idea is this... There's a dwarf over outside the outfitters in Kharanos who has a lot of kegs of beer that need to be delivered to Brewfest. He can't get it there all by himself so Neill Ramstien is loaning you the use of an ultra fast Brewfest Ram and their it's special riding crop for about four minutes. That ram can run faster than any epic mount, but at a cost... He has to eat apples in order to keep his metabolism up. Luckily for you, they've got four half-barrels of apples just sitting about with no one watching them reasonably near the part of the road that goes between Kharanos and Brewfest, and the ram can (most of the time) snatch one without even slowing down.

We're not going to delve deeply into the mechanics of ram racing because basically, they don't apply to us because our Ram is either blazing along at full speed, or he's "exhausted" (which is about as good as being completely stopped) and we're losing valuable time. The one thing you need to know is that every time you get a portable brewfest keg back to Pol (the dwarf on the left) they add a extra time to how long you get to use the ram. It's not an insignificant amount of time either--it's enough to make about three-quarters of another trip.

Now, at the start of this Pol is useful to us for one reason and one reason only... Ask him nicely and he'll just give you a riding crop so you can bind it to a hotkey now instead of messing around with it while the clock is ticking. I'm not going to mince words here, I'm just going to tell you: Bind that riding crop to the '1' key on your keyboard. For the duration of this run you will be steering by holding your right mouse button down all the time with one hand and with the other hand you will be pressing the '1' key on your keyboard to use the riding crop to keep the ram going fast. If you attempt to do it some other way that doesn't involve using both hands--one for steering and one for making the ram go--you will continue to have a very hard time with this.
There are two final things to mention before you start your run. The first is that the ram doesn't go any faster if you beat it to death. Show a little mercy (and stop wasting packets) and don't be like "those other guys" who sound like a Chinese New Year festival when you get near them. When you first start the race the ram will be going slow and you'll need to use that crop "liberally"--to make it clear you mean for it to go FASTERER and to GO FASTERER NAO which takes about two seconds of frantic banging--but after that you only need to press the thing about once every second and a half (every second will do) to keep the ram at top speed. The other is that for the duration of the run, there is no point in stopping hitting that '1' key, either. Not even if you think you're about to accidentally stall the ram. Stopping using the riding crop doesn't make things any better, and worrying about it just stresses you out. You want to be focusing on your turns because they actually make or break this quest.

Now that you've got your macro ready to go, you need a "plan", and the "plan" is simple. Looking at the map on the right (click on it to make it larger), the two tiny green pips at the top are Pol and Neill, and the one at the bottom is the dwarf with the kegs, Flynn. You want to go back and forth between Pol and Flynn as fast as possible. The numbered red circles (which are quite large) are where the apple barrels are. You want to hit and #2 and #3 every time if possible, and here's the first tricky part... You should ignore #1 and #4 unless you actually miss #2 or #3. Barrel #1 is fairly easy to hit, because it's right behind Pol on the far side of the tent, but using it involves getting your ram into the tent which is considerably easier than getting it back out without getting stuck on something. Remember, quickly turning with your mouse is everything, and it's not made any easier once you're inside the tent. Barrel #4 is also fairly easy to hit because it's right out in the open, and makes you think a nice, broad turn would be easy there. Easy it is, useful it is not. Both these barrels take you considerably out of you way, meaning you lose about a tenth of a lap on anyone who doesn't hit them, and this distance adds up! This having been said, either is vastly preferable to having the ram exhaust itself. Remember: You don't need these unless you miss #2 or #3. You will see the red splash on your character that lets you know your ram got an apple (messy eaters they are) so you don't have to worry about how many exhaustion points are on your ram--eating one apple resets that to zero, and you will always be able to make it to the next barrel you should hit. It's missing two barrels in a row or going blazing off in some random direction by mistake that can exhaust your ram.
Hint: When you absolutely need to hit an apple barrel, plow straight into it. Your ram will stop cold (which is bad) but you can quickly tap the spacebar and take advantage of some interface physics that make you slippery enough to get unstuck immediately by going over with a jump and the ram will take off again at top speed (which is good). At other times when you managed to hit the previous barrel, you just want to graze the thing as you go by it, and even then you want to turn at the last minute. Seriously. Try to approach the barrel so that your ram's mouth is pointing right at it and swing just to one side or the other of it just as you get there ...the idea being that he can get his head into the apples and snatch one as you steer him away.
Once you're moving, picking the right path is important. Straight lines are always shortest, remember that. Know ye that also jumping doesn't make your ram go faster and there are a few places you'll be tempted to make some great leap into the air and all that does is hurt your ankles and raise your repair bill slightly. If it does manage to accomplish anything, it's usually to throw you further off course and that's something you don't want. This run is about control and precision and jumping is basically neither of those things. The next set of screenshots will show you where you want to be pointed at each time you make a turn to change directions.








The moment you get to about 15 yards of Pol, you should just chuck your keg to him automatically, hear a little "ching" as you get two more tokens, and your clock gets a little more time added to it. Remember, if you missed the last barrel you will have to go into the tent a bit to hit Apple Barrel #1 behind him and need to really make a sharp 180-degree turn or get stuck in the tent. If you don't need that barrel, make the turn the moment you're throwing the barrel to Pol. Any way you slice it, this is the hardest turn of the lot because all those trees around (and the tent) are very unforgiving and it's rather easy to go running off in the wrong direction or get stuck on one of the Brewfest pennons. Just straighten up and head back to #2 as quick as you can and repeat the entire thing.
Remember: Don't worry about your clock, don't worry about how many tokens you have, just focus on what you're doing and ride and you should be on your way to 14-pass runs (15-pass runs are ridiculously close when they happen) in no time at all. To use a golf analogy, using this method 13-pass runs (26 tokens) should be considered "par".
No comments:
Post a Comment